2.0 Learning and 1.8 Users
by Rudy Leon, and Colleen Harris
Google generation aka Digital Generation
Myths about the Google Generation:
Skilled online searchers
Ease with new gadgets
Always connected
Effective multi-taskers
Require constant stimulation
Must be entertained
Learn by doing
Mythbusting
The do use the stuff, but not generating content, don’t understand the backend of the technology
Don’t have a mental map of the technology, little transferable skills, ramifications for new services, they don’t fit into student’s understandings of what they already know
We need to build the map that allows the students to transfer skills
We can’t build services and resources built on the myths
Digital Divide
Still very real
only about 62% of US homes have a computer in the home
99% of US schools have computers and Internet, but it varies widely in hardware and access
Differential training and use of the technology, very different skill sets
Fault lines:
Number 1 line is still race: 65% white, 45% African American, 30% Latino households have computers
Also fault line via class
Persistent effects:
Students get their information and do groupwork online, students do not get training in universities and therefore self-select out of certain majors that use a lot of technology, creates a divide in education
Challenges:
Students put a lot of weight on what their faculty say
Challenges: Faculty
What Faculty Know or Don’t: learn how to do research from their instructors through Ph.d, have informal networks
Expect students to figure it out on their own, but students need context and help
Equipment: need to think of technology as part of a skill set
Faculty not highly trained in teaching: learn to teach through sitting through classes, how can we help professors with their teaching?
Think of technology as Education Technology and do training to show how to use technology to make the teaching better. How do you integrate technology into teaching? Have library step in and help with the training.
Getting faculty on Board:
Owning our own expertise–help faculty use the content effectively, because hey, librarians rock! We need to own our librarianship.
Competitive processes for course development–give faculty stipends and workshops
Make connections–get out there and network and make connections, “let’s have coffee,” need to have relationships in order to then get people to use the library
Classroom instruction–have faculty attend the session with their students, the faculty will learn stuff too
Leveraging reaccreditation process–include technology outcomes as part of this process
Campus IT
Scarce resources–go if something is not working
IT can’t implement everything–librarians have to do it
Lots of open source software–free, but requires a lot of time to implement and maintain, so consider what you do
What is the model for teaching and training–librarians are great and are a link among students, faculty and technology
Learning Spaces
Library is a safe learning space–students can fail without consequence of grades
How to strategies for engaging students/faculty
Workshops–great to have face to face contact
Making equipment available–can check out laptops, cameras, etc. from the library
Actionable assignments–use technology in an assignment, eg. make a documentary, photojournalism, etc.
Partnerships–again, network!
Moving Forward–Learning Spaces
Libraries are a unique spaces on campus, safe learning spaces
Technology is fun and libraries are for learning, technology should help or enable learning
Critical thinking and metal maps–learning should be fun and technology should support learning
Building the Bridge
Build the workshops that help build skills
Gadgets support learning
We are the adults and students need to have a voice, but what they want is not always what they need, we don’t need to entertain the students 24/7
Have space and structure to play
Be skeptical about what the media says about the Digital Generation
Great presentation, love the LOL cats photos, wonderful energy!
Take Home Message: It’s all about community. Technology supports learning and is the means to the end, which is having faculty and students understand how technology helps.